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I tried my hardest to establish the tenor of the characters as early as possible, you know, give everyone a distinct voice. It's something I've learned a lot about since I first wrote the script for this over a year ago. I actually ended up tweaking the dialogue a bit when it came time to populate the panels with bubbles. The problem is, when the drawing is done, it's done and there's only so far you can go off script before what you're writing doesn't make sense with the image.
In my next venture, my approach is going to be more of a single mind. The strength of a creator-owned property is that you have COMPLETE control over every aspect of the pipeline. This also means that everything rests on your shoulders though. With Chandra I took the approach of tackling each job (writing, drawing, coloring, lettering) as if each were an independent piece of the puzzle. With further experimentation after I finished Chandra I've learned that a better way to go about things is to conceive of the totality of the project from the beginning and interweave the different aspects of it as much as possible. In this way it's easier not to get caught up with the shifting gears of this kind of production. I guess this is all obvious but imagine this: you're walking through a forest and you turn a corner, suddenly there is a mountain in front of you, not miles away, but inches in front of your feet. At this point it would not at all be easy to know the best way to climb such a peak, you'd just have to start up it. But. At the top of that mountain you can see the descent AND more importantly, the next peak.
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